2560x1440 3d fractal render with my new favorite thing to use for 3d, a translucent reflective sphere (object primitive). Image is all native Mandelbulber work with no post-processing. This one features a lot. Formulas: Mandeltorus V2 and Kaleidoscopic IFS. Lighting: HDR with volumetric glow and fog (attempting some god-rays which seem more successful between the fog and main light source). AA at 9 samples. Ray-traced reflections, transparency, and ambient occlusion. Customized materials for the sphere and metal/stone. GPU-rendered w/OpenCL. Might do a rework of this when I learn more about rendering and Mandelbulber in general. Notes for future: Raystep multiplier here 0.5, detail .4, connect fractal detail w image size yes, smoothness 5. Adjust detail level down by small increments to recover fractal structures and surfaces for next render. Figure out better AA. Figure out edge smoothing without sacrificing fractal detail. Figure out lighting by iterations.