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Liquid Nanite Lab

"Liquid Nanite Lab," latest work. Three-dimensional fractal rendering created in Mandelbulber with a slight levels edit in post in Photoshop. I am still getting the hang of the raystep multiplier and various DE settings because you have to scale them somehow in order for your small working preview to match your larger image. I think. It's late. I like this version better anyway. The render on this one turned out really smooth I think and took only 30 minutes. Guess my little gpu (1650) can throw down after all, to some extent! But as soon as I start getting curious about Monte Carlo, that nice fast render time will probably plummet. Oh well.